AI Insights · Timothy · April 2023
Top 5 Fidget Toys Games in South Africa: Q1 2023 Performance
In Q1 2023, the top 5 fidget toys games in South Africa showed varied performance in weekly downloads, revenue, and active users. Here’s a detailed look at their trends.
In the first quarter of 2023, the top 5 fidget toys games on a unified platform in South Africa demonstrated a range of performance metrics. The data, sourced from Sensor Tower, reveals interesting trends in weekly downloads, revenue, and active users for each app.
Gear Clicker from Rollic Games saw its weekly revenue peak at approximately $88 in late January before experiencing a decline to around $24 by the end of March. Weekly downloads started strong at over 4.4K in early January but decreased steadily to about 557 by the end of the quarter. The app maintained a relatively high number of weekly active users, peaking at nearly 12.5K in late February and stabilizing around 11.7K towards the end of March.
Antistress - Relaxing games by Moreno Maio showed a varied revenue performance, with peaks reaching $61 in late January and $51 in late March. Weekly downloads fluctuated, starting at 7.7K in early January, dipping mid-quarter, and ending at around 5.2K. The app sustained a high number of weekly active users, peaking at over 56.2K in early January and stabilizing around 47.9K by the end of March.
Slime it: Slime Game Simulator from Slime4Fun exhibited modest revenue trends, peaking at $45 in mid-February. Weekly downloads were minimal, with only a few weeks showing any activity, peaking at 11 in mid-February. The app's weekly active users remained relatively stable, averaging around 90 throughout the quarter.
Automatoys by Idle Friday had a fluctuating revenue stream, with weekly peaks reaching $43 in late December and $39 in mid-February. Weekly downloads were modest, peaking at 250 in mid-January. The app's weekly active users showed a slight decline from 577 in mid-January to around 406 by the end of March.
Pixel Demolish from Rollic Games showed low revenue figures, peaking at $30 in early January. Weekly downloads were highest at 671 in early January but decreased significantly to around 15 by mid-March. The app's weekly active users saw a gradual decline from 6.1K in late December to about 2.9K by the end of March.
For more detailed insights and data, visit Sensor Tower.